Every single card needed to only be valid in a deck that was at least R/G No overusing landfall No actively making fetchlands even better Minimise shuffling where I can Any land destruction had to be multiplayer-biased When I say I want multiplayer-biased land destruction I mean I want land destruction thats oblative, or that comes on a delay, so you at least get a chance to deal with it
Restricted in using it only when you drop that land like Seer's Sundial
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The resource used to play cards is called Ink
Birds of Paradise Clocking in at number 10, we have the unassuming yet formidable Birds of Paradise
The emblem that gives the instants and sorceries in your graveyard retrace just doesnt fit, although it makes this planeswalker better when you start drifting toward Jund, Temur, and other 3+ color configurations